Deus ex character creation

broken image
broken image

I was not a character artist yet I was a character modeler. Before I joined the team at Eidos Montreal I more or less always approached character creation as a series of technical problems to solve and I would rate how good a character art piece was almost solely based on the quality of its technical execution. Like a lot of character artists, I learned the technical aspect of the craft first and the artistic aspect second. Getting admitted to NAD as a student and breaking in the games industry were major milestones of course, but even more interesting, I think, are my personal development milestones as it relates to the craft.

broken image

From a Student to a Professional Character Artist